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AI Insights · Timothy · October 2021

Top 5 Science Games Performance in Argentina Q3 2021

Explore the performance trends of the top 5 science games in Argentina during Q3 2021, including downloads, revenue, and active users.

Top 5 Science Games Performance in Argentina Q3 2021

In the third quarter of 2021, the top 5 science games in Argentina demonstrated varying performance trends across downloads, revenue, and active users on a unified platform. Data provided by Sensor Tower offers a detailed look into the market dynamics for these popular titles.

DNA Evolution 3D from SayGames LTD, released in late August 2021, saw significant traction in weekly downloads. Starting at 9.8K downloads in the last week of August, the game peaked at 23.6K the following week before stabilizing to 11.6K by the end of September. Weekly active users mirrored this trend, starting at 9.4K and peaking at 32.1K before settling at 22.1K. Notably, the game did not generate any revenue during this period.

Ndemic Creations' Plague Inc. showed a steady performance. Weekly downloads fluctuated, starting at 4.2K in late June and ending at 3.9K by the end of September. Weekly active users saw a similar pattern, beginning at 8.7K and closing the quarter at 7.5K. The game maintained a modest weekly revenue, peaking at around $107 in late August.

Cell Expansion Wars by MOBIRIX experienced a consistent download rate, with numbers ranging from 1.9K to 3.5K weekly. Active users started at 10.4K in late June, peaking at 11.6K in mid-July, and finishing the quarter at 9.1K. The game's revenue remained minimal, with occasional peaks around $7.

Cell to Singularity: Evolution from Computer Lunch showed a varied download trend, starting at 2.6K in late June, peaking at 3.1K in late August, and ending at 2.2K by the end of September. Weekly active users were relatively stable, fluctuating between 16.3K and 20.2K. Revenue was negligible throughout the period.

Finally, Homo Evolution by Azur Interactive Games Limited saw an increase in weekly downloads from 1.4K in late June to 2.9K by the end of September. Active users followed a similar trend, starting at 4.8K and peaking at 12.4K in mid-July before stabilizing at 7.1K. The game generated minimal revenue, with the highest being $21 in early August.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021